Game simulating aspects of society

ABSTRACT

A game board, a first set of cards stating numbered issues, a recording set of cards, a second set of numbered cards stating laws, and having indicia identical to the issue numbers whereby one&#39;&#39;s opinion relating to the laws are correlated to the issues, a third set of cards stating cases and bearing indicia identical to the numbered issues and numbered law cards whereby one&#39;&#39;s opinions as to the cases are correlated to the laws and issues, a fourth set of cards allowing players to advance, and a set of chance cards stored in an used in conjunction with a game accessories container.

Feb. 22, 1972 Charles et al.

SOCIETY [72] inventor: Solomon Sperber, 34 BlackbumRoad,

Hillside, NJ. 07205 Feb. 29, 1968 [21] Appl.No.: 709,410

Primary Examiner-Richard C. Pinkham Assistant Examiner-Paul E. ShapiroAttorney-Phillip Sperber [22] Filed:

[ ABSTRACT ame board, a first set of cards stating numbered issues, a

a second set of numbered cards stating laws, and having indiciaidentical to the issue numbers whereby ones opinion relating to the lawsare correlated to the issues, a third set of cards stating cases andbearing indicia identical to the numbered issues and numbered law cardswhereby ones opinions as to the cases are correlated to the a fourth setof cards allowing players to advance, and a set of chance cards storedin an used in conjunction with a game accessories container.

9 Claims, 18 Drawing Figures m ,m m t u a a .m d m m 8 w Am h C 4 4444mm was 39, //l un nun B 22 W m m m A 2 m u m M m m m H s 3 u m n u 7 uu u 2 u E u u m m M M m m a 0. m l T m N m m Ah mm H N r T ufmrm m k S ue D LP m m R E H 5 n N m U 999 "m n LL 69 w d Std E02 Um mm 1]] 1 u 2 81 555 W 715. [[l. l 11 aivaislsvw O W N D 1 W 3 N SJ-NVN 31.0311

ugues NE EE'lDENT OF THE UNlTED STATES UNlTED STATES l cuzcurr uuoaas pFED STA' g HlEF JUSTICE UNlTED STATES SUPQEME COU 2T SSOCIATE 0U UNlT MECOL THE PEACE COQPS [5; saorvw 5 simmers/5% mm mm 3 2; $3 3555??? F0 WEW Y 3 mm pp mm W; E JA m D 0m A5 A5 W M M T M M M 3 CW EY EL EY wN m m mm w m MA M MM m fi w i W C s i a m 4 ON. Y Q.. m Nmm mm n A w Ar d n MvM NN. QM HA Am MOM MY MED HTMW lQ MAD C wmamnw mw AFA As o NATlONALsegue: N

ATlONlL AERONAUWZS smc mmsmmou muecfo FOUNDATl ADMINlSTRATOP-PAIENTEDrma m2 SHEET 3 OF 9 OZ QM QQQUMQ ZQZEO UImDQ #SEEEE PATETFQFEB22 I972 3 a 6&3 98

SHEET 5 OF 9 FACE UP FACE DOWN LAW OAPD 54 4 LEGISLATION DQEVENTING THEPIZESIDENT F IQOM EXEQOZING EX-- CLUSWE CONTQOL AND JUDGEMENT INVOLVTNGTHE DECTSION WHETHERTO LAUNCH NUCLEAR MTSSILES AT ANOTHEQ NATION MARKPLATEOEM 11 YES IF YOU SUPPORT AND NO \F YOU OPPOSE TH\S LEeTsLATToH.

LAW CAQD LEGISLATION PPOHTBTTTNO ALL ELECTQONIC, EAVESDQOPPMG MARKPLATFORMS 5 E10 YES \F YOU SUPPORT THlS LEGTSLATION. IT YOU OPPOSE IT,DRAW ANOTHER CARD.

FIG. 6

CASE CAQD (SEE 1 AW) IF YOUR ANSWER as YES, ou SUPPORT LAWS 2| AHO 33.MAQK PLATFOEMS 4- AHDT YES.

IF YOOP ANswEP \5 N0. YOU oPPOsE LAW 33. MARK PLATFORM 7 N0.

CASE CAQD CAN D, A DOCT OETATN AN \N- dUNCTlON TO PREVENT 5 LAwENFORCEMENT OFHOEQs WHO SUSPECT l5 PERFORMING AHOPTTONO. mom TAPPING P5PHONE SEE T; 4 1$ Q AMDS'.)

IF YOUR ANSWER TsTES, YOU SUPPORT vgv ZQ. MARK PLATFORMS 5 AND 10 IFYOUR ANSWER IS NO, DRAW ANOTHEQ CAQD.

FIG? 7 PAIENTEFEB22 I972 3.643 958 SHEEI 5 [IF 9 I IIII I llllll llIlIllE I FIG. 8 FIG. 9

THEI'IOLDEIQ OF THIS CARI) MAY USE IT TO IMPEAEII A PQESIDENT ANYTIMEDURING IF YOU ARE PRESENTLY THE GAME. THE PRESIDENT USING ONE DIE, YOUMAY GOES BACK TO HIS LAsT NOW USE TWO. OCCUPATION IN cIvILIAN LIFE(SPACES i T012) FIG. 10

IF YOU SUPPOQT PLATFOQM 17 YOU LOSE YOU HAVE LOST YOUIQ 10 MILLIONPOPULAQ VOTES NEXT TUQN DUE TO BECAUSIE OF INcQEAsED QIoTINe AT vourzLAST TAXEs. sDEEcH.

FIG. 11

5 MILLION 10 MILLION 5,000.000 IQOOOOOO POPULAIQ VOTES POPULAQ VOTES Y JFIG. 12

ELECTOQAL ELECTOIQAL VOTES VOTES F IG. 15

PAIENTEurma m2 3.643.958

SHEET 8 OF 9 POLITICAL PITFALLCAQDS POLITICAL ADVANTAGE CAQDS\ELECTOQAYL VOTES) \POPULAQ fvoTEs,

OCCUPATION CAQD GAME SIMULATING ASPECTS OF SOCIETY This inventionrelates to an improved educational game apparatus wherein the playrealistically simulates the political and democratic processes in theUnited States while providing entertainment and familiarizing theplayers with the problems, issues, and policy considerations thatconfront politicians, the system of checks and balances, the internalorganization of the United States government, and the Constitution ofthe United States.

Political games in the past have usually included the features of chanceand a certain degree of individual skill in order for a player to winthe game.

The present invention is an improvement over past political gamesbecause it minimizes chance, increases skill, and includes a novelfeature of providing a forum for debating political issues and currentsocial and economic problems.

It is thus an object of this invention to provide apparatus wherein theplayer has the opportunity to be a strategist who boldly expresses hisviewpoints and then tries to get them passed as laws or uses hisviewpoints to get public support without being vetoed by the executivebranch, being blocked by the legislative branch, being overruled by thejudiciary losing touch with public opinion, or becoming unpopular withthe voters by debating his proposed laws and his viewpoints with theother players who represent the public collectively and representofficials, in the executive departments, the administrative agencies,congress, and the federal courts on an individual basis.

It is a further object of this invention to realistically simulate thecareer of a politician as he advances towards the presidency.

It is a further object of this invention to realistically simulate thesystem of checks and balances in the United States.

It is a further object of this invention to provide apparatus whereby aplayer, who holds a political position such as Senator or Director ofthe CIA, will have the powers, limitations, and responsibilitiesassociated with his office in real life, thus allowing the player toemploy his personal skill in advancing his political career, subject tochance only in the same manner a real politician encounters unforseenpolitical pitfalls and advantages.

It is a further object of this invention to realistically simulatevoting conditions that depend solely on how popular a candidate or apolitical party is with the majority on various issues.

It is a further object of this invention to realistically simulate thefluctuation of public opinion on current events and issues withoutchance being involved.

It is a further object of this invention to realistically simulate theprocess by which an official gets appointed or promoted to a newposition. 7

It is a further object of this invention to realistically simulate thebattle for political power between the major parties.

Other objects of this invention will become apparent from the ensuingspecification and attached drawings which illustrate preferredembodiments of this invention.

In the drawings:

FIG. 1 is a plan view of one form of the game board illustrating thevarious political positions and branches of govemment.

FIG. 2 is a platform card containing a political party option space andseventeen popular issues with corresponding columns for recordingsupport of or opposition to said issues.

FIG. 3 is a public opinion record for recording the answers of playersto proposed legislation and proposed decisions of court cases.

FIG. 4 illustrates several of a pack of occupational cards whichdetermine the occupations of the players.

FIG. 5 illustrates the faceup and facedown sides of several of a pack ofbiography cards, each card informing the player as to whether he is todecide court cases or take a stand on proposed legislation and whatpolitical positions the holder may try to advance to depending on hispast political and occupational experience.

FIG. 6 illustrates the faceup and facedown sides of a couple of a packof law cards.

FIG. 7 illustrates the faceup and facedown sides of a couple of a packof case cards.

FIG. 8 illustrates the side view of several of a plurality of coloredplaying pieces in the shape of microphone stands used by politicianswhen presenting their platforms before the public.

FIG. 9 illustrates a perspective view of several of a plurality ofcolored platform tokens in the shape of a speakers platform used bypoliticians.

FIG. 10 illustrates a couple of a pack of political advantage cards.

FIG. 11 illustrates a couple of a pack of political pitfall cards.

FIG. 12 illustrates two denominations of popular votes.

FIG. 13 illustrates two denominations of electoral votes.

FIG. 14 is a checks and balances sheet for recording the views andactions of the various government branches.

FIG. 15 is a perspective view of dice used for determining the initialorder of play.

FIG. 16 is a plan view of the game accessories holder and gameaccessories board.

FIG. 17 is a perspective view of the game accessories holder and gameaccessories board with a cutaway view of the compartment beneath thegame accessories board.

FIG. 18 shows a platform card cover.

Referring now'to the drawings, FIG. 1 illustrates the game board whichhas a path that is divided into 95 spaces. Of these, bro'wn designatedspaces 1-12 represent occupational positions, brown designated spaces13-16, 18, I9, and 21-26 represent local and state government andmilitary positions, orange designated spaces 27-36 represent independentadministrative agency positions, orange designated spaces 45-47 and49-58 represent departmental administrative agency positions, greendesignated spaces 78, -83, and 88 represent House positions, yellowdesignated spaces 79, 84-87, and 89 represent Senate positions, reddesignated spaces I7, 20, and 90-93 represent the federal courtpositions, blue designated spaces 37-44 represent presidential advisorypositions, blue designated spaces 48 and 59-77 represent positions ofcabinet members and their assistants, and blue designated spaces 94 and95 represent the chief executive positions. In spaces l-l 2 each spacehas three distinguishable areas, the uncolored area bearing the name ofthe occupational position, the larger brown area for placing playingpieces and platform tokens of FIGS. 8 and 9 respectively, and thesmaller brown area bearing the position number. In spaces 13-95, eachspace has four distinguishable areas, the uncolored area bearing themilitary or political position, the smallest colored area bearing alegend which designates the number of law cards or case cards of FIGS. 6and 7, respectively, a player must answer in order to advance to thatposition (for example, space 18, bearing 2LC; 3CC, requires an advancingplayer to answer either 2 law cards or 3 case cards), the middle coloredarea for placing playing pieces and platform tokens of FIGS. 8 and 9respectively, and the largest colored area bearing the position number.

The game begins with the appointment of one of the players by the restof the players as campaign manager for taking charge of the gameaccessories holder of FIGS. 16 and 17 with the responsibilities of theproper disposition and passing out of the various game accessories andacting as a referee in case of disputes. Each player then receives aplatform card shown in FIG. 2, a public opinion record shown in FIG. 3,and his choice of color playing piece of FIG. 8 from the campaignmanager. The platform card contains a political party option spacedivided into two areas, one designated republican" and the otherdesignated democrat." The platform card also contains 17 popular issuesthat correspond to 17 platform as" and yes" and no" columns to the rightof the area containing the popular issues. At this moment, each playerwill check the appropriate area-within the' political party option spacebased on whether he is or desires to be a registered republican ordemocrat. There must be at least one republican and one democrat playingthe game unless the players desire internal party competition. Eachplayer will also check either the yes or the no" column for each of the17 platform s in secrecy without letting the other players see theplatform card. A players platform card serves as his political platformthroughout his career as he is striving for the presidency. Platformcards and public opinion records of FIGS. 2 and 3 may either be suppliedin suitable paper pads of 25 or 50 sheets or may be supplied as magicslate boards which may be erased over and over after each game.

From the disclosure of the apparatus, a number of variations of play ofthe game will occur to one skilled in the art; however, with nointention to limit the scope of the invention beyond those set forth inthe claims, three methods of play will be described.

In the first method, after the platform cards are checked off by 2-6players, the players roll the dice of FIG. in order to determine theorder in which the occupation cards of FIG. 4 are drawn by the players.The highest roller draws first, the next highest draws second, and soon.

When an occupation card is drawn, it will tell the player what hisoccupation will be throughout his political career. The occupation cardbases its occupational decision on what platform a s the player hassupported or opposed. If a player draws an occupation card that does notapply to him, he must wait his next turn before drawing again. Theoccupation card also tells the player to draw one or more biographycards of FIG. 5 which will correspond in number to one or more of theoccupation spaces 1-1 2 on the game board, and may have the playerproceed to a new position pursuant biography card instructions withoutwaiting for another turn.

If the players so desire, they may take on the occupations that theyhave or desire in real life. In this case, occupation cards are notneeded and each player will draw one or more biography cardscorresponding in number to the one or more occupation positions l-l2that have been chosen by the player.

The biography cards of FIG. 5 are kept in numerical order according tothe number appearing on their faceup sides so that they may be easilydrawn and replaced. Each biography card has the same color as itscorresponding space on the game board. When more than one player are todraw the same biography card, its directions on the face down side areshared by the players. A brown biography card will tell the playerwhether to draw law or case cards of FIGS. 6 and 7 respectively or thebiography card may give the player the option of drawing law or casecards. The brown biography card tells the player what political ormilitary positions corresponding to board game spaces he has a choice ofadvancing to upon the successful answering of law or case cards. Thebrown biography card will also tell the player of any special experiencesuch as the holding of certain past positions (past biography cardswhich are now represented by the players platform tokens of FIG. 9 onthe spaces which the biography cards correspond to) that are aprerequisite for the position that the player is presently seeking toadvance to. Military and political positions in FIG. 1 range from spacesl3 to 95. The number of law or case cards that must be correctlyanswered by a player before he can advance to the military or politicalposition he is seeking is specified on the smallest colored area of theparticular space corresponding to the position the player is seeking. Aplayer holding a brown or a nonbrown biography card may advance to aposition already occupied by another player if the corresponding spaceindicates that more than one player may occupy the position; therefore,only l4, l5, l7, 19, 21-24, 26, 37, 78, 79, 90, and 92 in FIG. 1.

A nonbrown biography card tells the player what position or positions hemay advance to, but he may not advance to any position whosecorresponding space is designated the same color as another space thatis occupied by a player of another political party. If the player isadvancing to a red designated space, he must answer the number of casecards specified on the smallest red area. If a player is advancing to anonred designated space, he must answer the number of law cardsspecified on the smallest colored area.

Both brown and nonbrown biography cards base their decisions as to whatpositions players can advance to on real life situations. For instancebiography card I of FIG. 5 allows the holder to try and advance to oneof the positions 13-15 and I9 because those are the routes lawyers willnormally take when making a career in the military or in public life. Ifthe player holds biography card 5 in addition to biography card I, itmeans that the player is both a lawyer and an engineer, and he may tryto advance to one of the positions 27-29, 34, and 35 because thesepositions require the official in real life to have both a legal and atechnical background. Brown biography cards also base their decisions asto whether players will answer law cards or case cards on real lifesituations. For instance a player holding biography card 13 must onlyanswer case cards in order to try to advance to positions 16-18 which iswhat normally happens in real life with a magistrate who handles anddecides court cases. Players holding nonbrown biography cards alsoanswer either law cards or case cards in accordance with real lifesituations. For instance a player holding biography card 67 can onlyanswer case cards in order to try to advance to position 93 because itcorresponds to a red designated space, and a player can only answer lawcards to try to advance to position 95 because it corresponds to anonred designated space. In real life the Secretary of the Treasurywould be expected to be able to handle court cases if he were going tobecome Chief Justice of the United States Supreme Court and lawexecution if he were going to become President of the United States. Thebrown biography cards also simulate the process by which an officialadvances from one position to another by telling the player whether heis to be elected, appointed, or promoted to the position that he isseeking. For instance biography card I tells the player that he can beelected to positions 13 and I4 and appointed to positions l3, l5, l9,27-29, 34 and 35. Being elected, appointed, and promoted will beexplained in detail further on. It should be apparent from the abovedisclosure of the biography cards that when a player successfullyadvances to a new position and draws the biography card corresponding tothe numbered position, the card will tell the player of the powers,limitations, and responsibilities that come with the position. It shouldalso be apparent that the biography cards serve an educational purposein making the players aware of the different routes ordinary people suchas accountants, businessmen, engineers, journalists, policemen,teachers, and actors can take in striving for high government posts andeven the presidency, the various positions in the government and armedservices and the job experience and type backgrounds needed to attainthem, the processes by which people attain positions such as byappointment, election, or promotion, and the functions of the variousgovernmental positions involving either lawmaking or case decisionmaking powers and responsibilities.

When a player advances to a new position, he puts the biography cardthat corresponded to his prior position back in the biography card packin its proper numerical order, he draws the biography card correspondingto his new position, he advances his color playing piece of FIG. 8 fromthe prior to the new space corresponding to his new position, and heplaces his color platform token of FIG. 9 which is the same color as hisplaying piece on the space corresponding to his new position. Eachplayers color platform tokens will indicate the positions the player hasheld throughout his political career. When a player draws a biographycard which allows him to advance to a position only if he has heldcertain requisite positions in the past, such as biography card I ofFIG. 5 wherein a player may try to advance to the position of Chairmanof the Atomic Energy Commission if the player has held biography cards Iand 5, the player's platform tokens on spaces 1 and 5 will be hisbiographical proof.

A player holding a brown biography card may use his turn to draw lawcards or case cards to win votes illustrated in FIGS. 12 and 13 insteadof advancing only if the biography card tells the player that he has theopportunity to try to advance to position 95, President of the UnitedStates. A player holding a nonbrown biography card may use any of histurns to win votes. The manner in which a player may win votes will beexplained further on.

The manner in which a player advances to a higher numbered position willnow be explained. The player must either be elected, appointed, orpromoted depending on biography card instructions. A player is electedto a political position if each of his answers to the law or case cardsthat are drawn agree with public opinion, and a player is appointed orpromoted to a military or political position in two different ways. Thefirst way is illustrated by biography card 1 of FIG. 5 and the gameboard in FIG. 1. In order to become Director of the National ScienceFoundation, position 35, a player must be appointed by the President ofthe United States with the advice and consent of the United StatesSenate. If any players who are members of the same political party asthe player seeking the appointment are holding, to the exclusion ofplayers who are not members, any of the positions of 79, 84-87, and 95corresponding to the President and the Senate, then the player isautomatically appointed Director of NSF. If there are no players fromthe same political party occupying spaces 79, 84-87, and 95 or if thereare more players from another political party than there are of theadvancing players party on spaces 79, 84-87, and 95, then the advancingplayer must seek his appointment in the second way. In the second way,the player is appointed if each of his answers to the law or case cardsthat are appropriately drawn agree with the views of the official orofficials that must appoint him; the views of all players occupyingpositions 79, 84-87, and 95must agree with the players answers to thedrawn case cards. It should be remembered that the number of law or casecards that must be answered are specified on the smallest colored areaof the space corresponding to the military or political position that isbeing sought. Of the positions that are listed on the facedown side of abiography card, the higher the number of the position that the playerwill want to advance to, the greater the number of law or case cardsthat will have to be answered. A player must weigh the benefits ofgetting elected, appointed, or promoted to the highest position or theposition which looks like the most promising steppingstone for futureadvancements against the difficulty of having to answer a greater numberof law or case cards in trying to attain the position. A player mustdecide whether he wants to risk losing his turn in trying to attain ahighly strategic political office or whether he wants to attain amediocre position which can be easily gotten without much risk.

It should be apparent at this point that the game inherently andrealistically simulates the battle for power between political partiesbased on the combined skill and strategy of the players belonging toeach political party. For instance a player holding a nonbrown biographycard may only advance to a branch of the government which is notdominated by a political party other than his own. Also a player can beautomatically appointed to a position if he can get more players of hisown political party than another to occupy the position or positionsthat do the appointing.

The law and case card packs of FIGS. 6 and 7 are kept face up. Thefaceup side of the law cards contains proposed legislation and thefacedown side contains the platform of the platform card, FIG. 2, whichthe legislation refers to. When a law card is drawn, the player willread the faceup side and will either support or oppose the proposedlegislation on a slip of paper withheld from the view of the otherplayers. The player then turns over the law card to see what platform hehas supported or opposed. Next, the player will check the appropriateyes" or no column of his public opinion record, FIG. 3, corresponding tohis support or opposition, withholding the record from the view of theother players.

The faceup side of the case cards contains a court case and a footnotereferring the player to the pertinent section of the Constitution as aguide in deciding the case, and the facedown side contains the platform(s) of the platform card which the case refers to. When a case card isdrawn, the player will read the faceup side and decide the issue on aslip of paper withheld from the view of the other players, using theConstitution as a guide in answering if the player so desires. Theplayer then turns the case card over to see what platform (s) he hassupported or opposed. Next, the player will check the appropriate yes orno column of his public opinion record.

When a player holding a brown biography card answers cards in order tobe elected to a position or when a player holding a nonbrown biographycard answers cards in order to advance to a position, public opinion forany given platform is determined by having each player with theexception of the advancing player disclose whether he has a yes or a noon his platform card for the platform in question. If the tallyindicates more players checked yes" than no, public opinion favors theplatform and vice versa. The player must answer each law or case cardthat he is required to draw in conformity with public opinion, and theplayers turn ends as soon as one of his answers disagrees with publicopinion. If the biography card so provides, on the player's next turn,he must run for a different position. If an equal number of playerschecked yes" and no," the advancing player will keep his answer recordedin his public opinion record and will continue to draw cards.

When a player holding a brown biography card answers cards in order tobe appointed or promoted, public opinion for any given platform isdetermined by tallying the yest" and no of each of the appointing orpromoting player(s). If there are no players currently holding thepositions doing the appointing or promoting, then the advancing playermust choose a different position.

There is one way a player may prevent himself from losing his turn whenhe has disagreed with public opinion. Although a players yes or no thathe has recorded in his public opinion record disagrees with the tally,if it agrees with the players platform card, then the player has theopportunity to convince the players composing the tally to agree withhim and change their platforms accordingly. The player who has theburden of convincing must debate only the particular issue involved inthe law or case card which he answered. If enough players change theirplatform cards to agree with the advancing player so that he nowconforms with public opinion, then he does not lose his turn andcontinues to draw cards.

In order to be elected President of the United States, space 95, aplayer must answer 14 laws in conformity with public opinion and musthave a majority of the electoral votes, FIG. 13, which would be 250,this being close to the actual majority needed in the US. today. Thereare two situations which can prevent a player from becoming President. Aplayer cannot become President if he has less popular votes, FIG. 12,than another player. This requirement obviates the unrepresentativeaspect of the Electoral College. If at any time, it is impossible forany player to get 250 electoral votes because there are not enoughelectoral votes left to win, then no player can become President. Inthese two situations each player will compare his public opinion recordwith his platform card, and for every yes and no answer in the publicopinion record which doesn't agree with the platform of the player, theplayer will forfeit 25 electoral votes and 5 million popular votes. Thetheory behind the forfeiture is that the player has deceived the publicby changing his original political stand as indicated by his platformcard. Regardless of who has actually reached position 95, the playerwith the most electoral votes left becomes President of the UnitedStates and wins the game just as if he had been elected by the UnitedStates House of Representatives in a real life presidential playoff;however, if it turns out that no player is left with electoral votes,then the player with the most popular votes left becomes President ofthe United States and wins the game.

The manner in which votes are won will now be explained. A player on ared space may draw a case card, and if his decision supports or opposesa platform (s) which agree(s) with public opinion, then the playerreceives million popular votes and the privilege of drawing again untilhe finally disagrees with public opinion at which time he is penalized 5million votes. A player on a nonbrown and nonred space may draw a lawcard, and if his answer supports or opposes a platform in conformitywith public opinion, then the player receives 25 electoral votes and theprivilege of drawing again until he finally disagrees with publicopinion at which time he is penalized 50 electoral votes. A player on abrown space may draw either a case card or a law card and follow thesame procedure heretofore explained. A player can not have less thanzero votes in scoring.

A game played as in the first method is entirely dependent on theplayers skill and strategy; however a second method of play introducesthe element of chance. Platform cards are used as in the first method,but not occupation cars and biography cards. ln order to advance to anew position, each player rolls the dice. As in the first method, thenumber of law or case cards to be answered in order to remain on thespace which corresponds to the roll of the dice is specified on thespace. Also, as in the first method, a player may not advance to aposition already occupied by another player unless the correspondingspace indicates that more than one player may occupy the position. Eachplayer initially rolls twice, and any player who rolls twice and whodoesnt land on space 13 or beyond cannot answer law or case cards andmust wait his next turn to start rolling all over again.

If the dice direct an advancing player to a space occupied by anotherplayer, both of whom are members of the same political party, then theadvancing player is entitled to a political advantage card, FIG. 10,.butif the other player is not of the same political party, the advancingplayer must draw a political pitfall card, FIG. 11. With respect topositions which may be occupied by more than one playing piece (forinstance Councilmen, space 14, and Congressmen, space 79), if the spaceto which the dice direct the player is occupied by players of differentpolitical parties, then the player will first draw the political pitfallcard and then the political advantage card.

A player will put his platform token on each occupation space, spacesl-12, which he lands on and each political or military space, spaces13-95, which he remains on in order to indicate the occupations andpositions he has held throughout his political career.

A player landing on a brown space has the option of answering law orcase cards while a player landing on a nonbrown and a nonred space mustanswer law cards and a player landing on a red space must answer casecards. All answers must conform with public opinion which is determinedby the same procedure as in the first method. Law cards and case cardsare answered in the same manner as in the first method, and they aredebated in the same manner also. Instead of the player checking the yes"or no column of his public opinion record as in the first method, thecampaign manager will record a yes or no in the checks and balancessheet (which may be a magic slate board), FIG. 14, in the column whosecolor of the corresponds to the color government branch which includesthe space which the player is advancing to. A Y for yes and a N for no"is recorded in the row corresponding to the law card no. for law cardsthat are answered and in the row corresponding to the law no. whichappears on the back side of the case card for case cards that areanswered.

Becoming President and winning the game is the same as in the firstmethod however, in the second method of play the manner of obtainingvotes is based on the checks and balances of the various governmentalbranches rather than solely on public opinion. When a players "Y or "N"is recorded at the intersection of a platform 0 and the appropriatecolumn, the player will gain or lose votes according to the majority ofYs or Ns" of each other column for that particular platform a however,the column wherein the Y or N is recorded is not counted for determiningloss or gain of votes. Thus, if a player has a Y recorded in row 23under the House" column, and if the Executive column has 1 N" and 2 Ys"recorded in rows 21, 22, and 24 of platform 4, then the Executive agreeswith the player, and the player receives 75 electoral votes. If theExecutive didn't agree, the player would lose 75 electoral votes. If theAdministrative Agencies agree or disagree, the player receives or loses25 electoral votes, respectively. If the Senate agrees or disagrees, theplayer receives or loses 50 electoral votes. If the player records his Yor N" in a column other than the House," if the House" agrees ordisagrees, the player receives or loses 50 electoral votes,respectively. If the Federal Courts agree or disagree, the playerreceives or loses 5 million popular votes, respectively. If a Y or N" inthe Federal Courts" column in the same row as that which the advancingplayer has recorded his Y or N agrees or disagrees with the player, thenhe receives or loses 10 million popular votes, respectively. Also, if aplayer records a a Y" or N" in a row under the Federal Courts column,each Y" or N in the same row under different columns agreeing ordisagreeing gives or takes away 10 million popular votes, respectively,from the player.

It will appear to one skilled in the art at this point that there aremany variations to the first and second methods of play. Aspects of bothmethods such as the public opinion records, the checks and balancessheet, and the political advantage and political pitfall cards may becombined in a game using either dice or occupation and biography cards.

The third method of play, which is a simplified version of the first twomethods, maximizes the element of chance and is suitable for children aswell as adults. Platform cards are filled out as in the first twomethods, but occupation, biography, law, and case cards, public opinionrecords, and a checks and balances sheet are not needed.

In order to advance to a new position, each player rolls the dice. As inthe first two methods, a player may not advance to a position alreadyoccupied unless the space allows more than one player on its, and eachplayer puts a platform token on each space occupied. The manner ofdrawing political advantage and political pitfall cards is the same asin the second method.

Occupying different spaces of the same color three times in a rowwithdraws the players privilege of using two dice, and only one die maybe used.

Rolling doubles, that is, each die having the same number of spots shownon its upper side, gives the player the option of either rolling againto advance or to obtain votes. A player will choose one of his platformsof his platform card, and for each player who agrees or disagrees withhim, he receives or loses 5 million popular votes and 25 electoral votesrespectively. A player chooses the platform that he wants to take astand on by rolling a die once (platform from 1 to 6 will automaticallybe chosen), twice (a platform from 2 to 12 will automatically bechosen), or three times (a platform from 3 to 17 will automatically bechosen, and if 18 turns up, the player loses his chance to obtainvotes). The player can wait until after the first roll or the first tworolls before he decides whether he wants to roll a second or a thirdtime respectively.

When a player is near to space 95, he need not move if he sees that hisroll will not put him on space but would put him anywhere after space 89and beyond space 95. Becoming president is the same as the first methodwith respect to votes needed however, a player only wins the game afterhe has been president for two consecutive terms.

When a player becomes President, all players turn in their votes to thecampaign manager, all players in presidential advisory, cabinet, andchief executive positions (blue spaces) who are not members of thePresident's party are demoted to the spaces holding their last platformtoken because they don't share the Presidents policies while those whoare in the Presidents party are promoted to the highest blue spacewithout skipping a different colored space, and all players occupyingbrown spaces are eliminated from the game. The game continues as beforeexcept that the President must pick a political advantage card and apolitical pitfall card and has the opportunity to obtain votes each timeits his turn; however as soon as the President rolls doubles (at eachturn, the President rolls the dice), the President can no longer obtainvotes except when he rolls doubles.

As in the first two methods, no one can have less than zero votes inscoring.

In all three methods of play, teams representing the democratic andrepublican parties may compete against each other. A few of the manyways of playing teams which would occur to one skilled in the art afterhaving read this far would be:

I. for each party to pick a member in the beginning of the game who mustbecome President in order for the party to win;

2. that the party of the first player to become President Wll'lS;

3. that the party with the greatest number of popular votes winswhenever a player of either team becomes President; and

4. that the party with the greater summation of position numbers of itsmembers wins whenever a player of either team becomes President.

FIG. 16 is a plan view of the game accessories holder and the gameaccessories board. Game accessories holder 1 is a rectangular box withthree main compartments. Bin 2 holds the platform tokens of FIG. 9. Bin3 holds the playing pieces and dice of FIGS. 8 and respectively.Compartment 4 is shown in a cutaway view wherein a section of a sidewallof game accessories holder 1 is removed in FIG. 17. Compartment 4, whichadjoins bins 2 and 3 and is enclosed by game accessories board 5, holdsthe public opinion records, platform cards, and checks and balancessheet of FIGS. 3, 2, and 14 respectively. Rectangular box 6 is the coverof game accessories holder 1.

FIG. 16 illustrates the various packs of playing cards which areattached to game accessories board 5 by elastic means 7 in theappropriate areas of board 5 which bear the designations of thedifferent packs of playing cards. This arrangement has the dual purposeof conveniently storing the playing cards when not in use and ofproviding a game board wherein the playing cards may be drawn andreplaced with ease and without card slippage.

While I have illustrated and described the preferred embodiments of myinvention, it is to be understood that I do not limit myself to theprecise construction herein disclosed and that various changes andmodifications may be made within the scope of the invention as definedin the appended claims.

I claim:

1. A game comprising a first set of cards, a first set of indicia onsaid cards, the indicia on each card being the same, and a second set ofcards bearing a second set of indicia uniquely identifying each card ofthe second set, each card of the second set bearing a third set ofindicia identical to a portion of the indicia on said first set ofcards, said third set of indicia differing from card to card among atleast some of the cards of said second set of cards.

2. The game of claim 1, including a third set of cards bearing a fourthset of indicia uniquely identifying each card of said third set and afifth set of indicia identical to a portion of said first set ofindicia, said fifth set of indicia differing from card to card among atleast some of the cards of said third set.

3. The game of claim 2, including a sixth set of indicia on at leastsome of said third set of cards identical to a portion of said secondset of indicia on selected cards of said second set of cards.

4. The game of claim 1, including recording means, a fourth set ofindicia on said recording means, and said fourth set of indicia beingidenticalto said first set of indicia.

5. The game of claim 4, including a fifth set of indicia on saidrecording means identical to said second set of indicia of all the cardsof said second set of cards.

6. The game of claim 5, including a sixth set of indicia on saidrecording means, a board, and a seventh set of indicia on said boardidentical to said sixth set of indicia.

7. The game of claim 6, including a third set of cards, and an eighthset of indicia on said third set of cards uniquely identifying each cardof the third set, and a ninth set of indicia on said board identical tosaid eight set of indicia.

8. The game of claim 1, including a third set of cards, a fourth set ofindicia on said third set of cards uniquely identifying each card of thethird set, a fifth set of indicia on each card of said third set ofcards, and a sixth set of indicia on said second set of cards identicalon each card of said second set and with at least a portion of saidfifth set of indicia on at least some of the cards of said third set ofcards.

9. The game of claim 8, including a board and a seventh set of indiciaon said board identical to said fourth set of indicia on all of the carsof said third set of cards.

1. A game comprising a first set of cards, a first set of indicia onsaid cards, the indicia on each card being the same, and a second set ofcards bearing a second set of indicia uniquely identifying each card ofthe second set, each card of the second set bearing a third set ofindicia identical to a portion of the indicia on said first set ofcards, said third set of indicia differing from card to card among atleast some of the cards of said second set of cards.
 2. The game ofclaim 1, including a third set of cards bearing a fourth set of indiciauniquely identifying each card of said third set and a Fifth set ofindicia identical to a portion of said first set of indicia, said fifthset of indicia differing from card to card among at least some of thecards of said third set.
 3. The game of claim 2, including a sixth setof indicia on at least some of said third set of cards identical to aportion of said second set of indicia on selected cards of said secondset of cards.
 4. The game of claim 1, including recording means, afourth set of indicia on said recording means, and said fourth set ofindicia being identical to said first set of indicia.
 5. The game ofclaim 4, including a fifth set of indicia on said recording meansidentical to said second set of indicia of all the cards of said secondset of cards.
 6. The game of claim 5, including a sixth set of indiciaon said recording means, a board, and a seventh set of indicia on saidboard identical to said sixth set of indicia.
 7. The game of claim 6,including a third set of cards, and an eighth set of indicia on saidthird set of cards uniquely identifying each card of the third set, anda ninth set of indicia on said board identical to said eight set ofindicia.
 8. The game of claim 1, including a third set of cards, afourth set of indicia on said third set of cards uniquely identifyingeach card of the third set, a fifth set of indicia on each card of saidthird set of cards, and a sixth set of indicia on said second set ofcards identical on each card of said second set and with at least aportion of said fifth set of indicia on at least some of the cards ofsaid third set of cards.
 9. The game of claim 8, including a board and aseventh set of indicia on said board identical to said fourth set ofindicia on all of the cars of said third set of cards.